immersive virtual reality

Fully immersive virtual reality allows the user to connect to a virtual reality through direct brain stimulation. All sense would be stimulated, diffusing the boundary between virtual and reality. The company Luckey founded, Oculus, is launching a developer version of the Rift, the first consumer VR system to create a truly immersive experience. A player connects the Rift to a PC via USB and HDMI, and the PC‘s graphics processor renders side-by-side 3-D images. A sensor containing a gyroscope, accelerometer, magnetometer, and microcontroller tracks the pitch, yaw, and roll of the player‘s head. The sensor registers movement every millisecond (off-the-shelf sensors take up to four), so the image can refresh within two milliseconds. Other examples of immersion technology include physical environment / immersive space with surrounding digital projections and sound such as the CAVE, and the use of head-mounted displays for viewing movies, with head-tracking and computer control of the image presented, so that the viewer appears to be inside the scene. VIRTSIM also achieves total immersion through motion capture and wireless head mounted displays for teams of up to thirteen enabling natural movement through space and interaction in both the virtual and physical space simultaneously.

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Original sources:
http://www.popsci.com/gadgets/article/2013-04/you-face (04/25/13)
http://www.roadtovr.com/virtsim-virtual-reality-platform/ (11/04/2013)
http://www.vrs.org.uk/virtual-reality-environments/cave.html (2009)

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